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 Force Powers

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Posts : 11
Join date : 2010-01-15
Age : 33
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Force Powers Empty
PostSubject: Force Powers   Force Powers EmptySat Jan 16, 2010 4:44 pm

Force Powers:

Light Side Powers:

Heal: (Pre: Charecter Level 6) This power heals all party members within a 15 meter radius. It heals 5 vitality points + 1 for ever Charisma modifier, Wisdom modifier, and level of the Force user. This power does not affet droids. (30 FP)

Improved Heal: (Pre: Charecter level 12, Heal) This power heals all party members within a 15 meter radius. It heals 15 vitality points + 1 for ever Charisma modifier, Wisdom modifier, and level of the Force user. Poisons are neutralized by this effect. This power does not affet droids. (30 FP)

Master Heal: (Pre: Charecter level 18, Heal, Improved Heal) This power heals all non-droid party members within a 15 meter radius. It heals 15 vitality points + 1 for ever Charisma modifier, Wisdom modifier, and two times the level of the Force user. Poisons and stun effects are neutralized by this effect. (25 FP)

Force Aura: (Restricted by armor) When this power is activated, the jedi is temporarily granted a +2 bonus to Defense and all saving throws. The effect lasts for 20 seconds.

Force Shield: (Resctricted by armor), (Pre: Charecter level 6, Force Aura) When this power is activated, the Jedi is temporarily granted a +4 bonus to Defense and all saving throws. The effect lasts for 20 seconds.

Force Armor: (Restricted by Armor), (Pre: Charecter level 12, Force Aura, Force Sheild) When this power is activated, the Jedi is temporarily granted a +6 bonus to Defense and all saving throws. The effect lasts for 20 seconds.

Force Valor: (Restricted by Armor) This power increases the physical attributes of the jedi and all party members by 2 points. The effect lasts 20 seconds. (25 FP)

Knight Valor: (Restricted by Armor) (Pre: Charecter Level 9, Force Valor) This power increases the physical attributes of the jedi and all party members by 3 points, and also grants immunity to poison. The effect lasts 20 seconds. Knight Valor replaces the bonus granted by Force Valor.

Master Valor: (Restricted by Armor), (Pre: Charecter Level 15, Force Valor, Knight Valor) This power increases the physical attributes and saving throws of the Jedi and all party members by 5 points, and also grants immunity to poison. The effect lasts for 20 seconds. Master Valor replaces the bonuses granted by Knight Valor and Force Valor.

Force Barrier: (Pre: Charecter Level 6) This power shields the Jedi in the Force, absorbing the first 4 points of damage from slashing, bludgeoning, and piercing attacks. Damage over and above the first 4 points is suffered as normal. This effect lasts for 30 seconds.

Improved Force Barrier: (Pre: Charecter Level 9, Force Barrier) This power shields the Jedi in the Force, absorbing the first 8 points of damage from slashing, bludgeoning, and piercing attacks. Damage over and above the first 8 points is suffered as normal. This effect lasts for 45 seconds.

Master Force Barrier: (Pre: Charecter Level 15, Force Barrier, Improved Force Barrier) This power shields the Jedi in the Force, absorbing the first 15 points of damage from slashing, bludgeoning, and piercing attacks. Damage over and above the first 15 points is suffered as normal. This effect lasts for 60 seconds.

Revitalize: (Restricted By Armor) (Pre: Charecter level 9) This power allows the Jedi to rekindle the life energies of any non-droid fallen ally. This brings the single closest fallen ally back to consciousness with 5 % of their total Vitality Points.

Improved Revitalize: (Restricted By Armor) (Pre: Charecter level 15, Revitalize) This power allows the Jedi to rekindle the life energies of any of their non-droid fallen allies. This brings all allies back to consciousness with 5 % of their total Vitality Points.

Master Revitalize: (Restricted By Armor) (Pre: Charecter level 21, Revitalize, Improved Revitalize) This power allows the Jedi to rekindle the life energies of any of their non-droid fallen allies. This brings all allies back to consciousness with 10 % of their total Vitality Points.

Stun: This power allows the Jedi to assualt the mind of an opponent, effectively stunning them for 9 seconds. A successful Fortitude save by the target at a DC of 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers means the target is slowed for the duration instead of stunned. This power does not affect droids.

Stasis: (Pre: Charecter Level 9, Stun) An opponent targeted by this power is held in a stasis, unable to move or take any action for 12 seconds. A successful Fortitude save by the target at a DC of 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers means the target is slowed for the duration instead of stunned. This power does not affect droids.

Stasis Field: (Restricted By Armor) (Pre: Charecter level 15, Stun, Stasis) This power can lull the senses of a group, placing all hostile creatures within a 10 meter radius of a target enemy in a catatonic stasis. The victims remain in this state for 12 seconds, but a successful Fortitude save versus a DC of 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers means the targets are slowed instead of stunned. This power does not affect droids.

Stun Droid: This power can send a surge of energy through the processor of a droid, rendering them immobile for 12 seconds. The droid also takes damage equivalent to the attacking charecter's level. A succesful Fortitude save by the target at a DC of 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers negates the stun and reduces the damage by half.

Disable Droid: (Pre: Charecter Level 6, Stun droid) Disable Droid temporarily shuts down all droids within 5 meters of a target droid, inflicting damage equivalent to the attacking charecter's level. Affected droids remain disabled for 12 second. A Fortitude save at a DC of 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers will negate the stun and reduce the damage by half.

Destroy Droid: (Pre: Charecter Level 12, Stun Droid, Disable Droid) Destroy Droid affects all droids within 6 meters of a target droid, disabling them for 12 seconds and inflicting 1-6 damage per level of the attacking charecter. A successful Fortitude save at a DC of 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers results in half damage.


Dark Side Powers:

Wound: This power triggers spasms in the victim's lungs, causing great pain and inflicting 2/3rds of the attacking charecter's level in damage every 2 seconds for the duration (6 seconds). A successful Fortitude save at a DC 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers results in no effect. This power does not affect droids. (20 FP)

Choke: (Pre: Charecter Level 9, Wound) This power contricts the throat of a target at range, stunning and inflicting 2/3rds of the attacking charecter's level in damage every 2 seconds for the duration (6 seconds). The target also suffers a temporary (24 second) -4 penalty to Constitution, Dexterity and Strength. A successful Fortitude save at a DC 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers results in no effect. This power does not affect droids. (20 FP)

Kill: (Pre: Charecter Level 12, Wound, Choke) This ranged power causes the target to choke for 6 seconds and inflicts damage close to half the targets Maximum Vitality points. If the target makes a Fortitude save versus DC 5 + the attacking charecter's level + the attacking charecter's Wisdom and Charisma modifiers they are not choked, but instead suffer damage equal to the attacking charecter's level. This power does not affect droids. (20 FP)




Universal Powers:

Burst of Speed: (Restricted by Armor) This power allow a jedi to move very swiftly, pressing his or her body to its physical limits. For the duration of this effect (36 seconds), movement speed is doubled and 2 Defense is gained. (25 FP)

Knight Speed: (Restricted by Armor) (Pre: Charecter Level 9, Burst of Speed) This power allow a jedi to move very swiftly, pressing his or her body to its physical limits. For the duration of this effect (36 seconds), movement speed is doubled, Defense is increased by 4, and 1 attack per round is gained. (25 FP)

Master Speed: (Restricted by Armor) (Pre: Charecter Level 15, Burst of Speed, Knight Speed) This power allow a jedi to move very swiftly, pressing his or her body to its physical limits. For the duration of this effect (36 seconds), movement speed is doubled, Defense is increased by 4, and 2 attacks per round is gained. (25 FP)

Forse Resistance: (Restricted By Armor) (Pre: Charecter Level 9) This Power offers some protection from direct Force Power attacks of Jedi opponents, Possibly negating thier effects. The attacking Jedi makes an opposed roll using d20 + his or her level versus a DC of 10 + the defending charecter's level. If the attacker's result is greater, the attack succeeds. If the defender's total is greater, the attack has no effect. Force Resistance lasts for 60 seconds. (25 FP)

Force Immunity: (Restricted By Armor) (Pre: Charecter Level 15, Force Resistance) This Power offers very good protection from direct Force Power attacks of Jedi opponents, Possibly negating thier effects. The attacking charecter makes an opposed roll using d20 + his or her level versus a DC of 15 + the defending charecter's level. If the attacker's result is greater, the attack succeeds. If the defender's total is greater, the attack has no effect. Force Resistance lasts for 60 seconds. (25 FP)

Energy Resistance: This power shields the Jedi in the Force, abosring the first 6 points of damage from energy, sonic, fire, cold and electrical attacks. Damage over and above the first 6 points is suffered as normal. This effect lasts for 120 seconds. (20 FP)

Improved Energy Resistance: (Pre: Charecter Level 9, Energy Resistance) This power allows the Jedi to shield the entire party in the Force, abosring the first 12 points of damage from energy, sonic, fire, cold and electrical attacks directed at them. Damage over and above the first 12 points is suffered as normal. This effect lasts for 120 seconds. (20 FP)

Master Energy Resistance: (Pre: Charecter Level 17, Energy Resistance, Improved Energy Resistance) This power allows the Jedi to shield the entire party in the Force, abosring the first 20 points of damage from energy, sonic, fire, cold, electrical, and blaster attacks directed at them. Damage over and above the first 20 points is suffered as normal. This effect lasts for 120 seconds. (15 FP)

Battle Meditation: (Restricted By Armor) (Pre: Charecter Level 6) This power grants +2 to attack rolls, +2 to damage, and +2 to Will saves to all party members. It also increses the vitality point regeneration rate of the party. This effect lasts for 20 seconds and will not affect any droids in the party.

Improved Battle Meditation: (Restricted By Armor) (Pre: Charecter Level 12, Battle Meditation) This power grants +2 to attack rolls, +2 to damage, and +2 to Will saves to all party members. It also increses the vitality point regeneration rate of the party. Additionally, any enemies within 10 meters that fail a Will save against a DC of 5 + the attacking Charecer's level + attacking charecter's Wisdom, and Charisma modifiers suffer a -2 to attack rolls, -2 to damage, and -2 to Will saves. This effect lasts for 20 seconds and will not affect any droids in the party.

Master Battle Meditation: (Restricted By Armor) (Pre: Charecter Level 18, Battle Meditation, Improved Battle Meditation) This power grants +4 to attack rolls, +4 to damage, and +4 to Will saves to all party members. It also increses the vitality point regeneration rate of the party. Additionally, any enemies within 15 meters that fail a Will save against a DC of 5 + the attacking Charecer's level + attacking charecter's Wisdom, and Charisma modifiers suffer a -4 to attack rolls, -4 to damage, and -4 to Will saves. This effect lasts for 20 seconds and will not affect any droids in the party.

Force Body: This power enables the charecter to use their own health to fuel Force Powers. All Force powers take 50% of their cost from vitality points and 50% from force points. This effect lasts 30 seconds.

Improved Force Body: (Pre: Level 9 Jedi, Force Body) This power enables the charecter to use their own health to fuel Force Powers. All Force powers take 40% of their cost from vitality points and 40% from force points. The total Force point cost for powers is actually less using this effect. This effect lasts 30 seconds.

Master Force Body: (Pre: Level 15 Jedi, Force Body, Improved Force Body) This power enables the charecter to use their own health to fuel Force Powers. All Force powers take 30% of their cost from vitality points and 30% from force points. The total Force point cost for powers is actually less using this effect. This effect lasts 30 seconds.

Force Deflection: (Pre: Charecter Level 6) This power gives the Jedi the ability to deflect any ranged attacks without a lightsaber. The Jedi can't reflect black bolts back at enemies, however. This power is always in effect.

Force Reflection: (Pre: Charecter Level 12, Force Deflection) This power gives the Jedi the ability to deflect Ranged attacks without a lightsaber. Unlike with Force Deflection, the Jedi can also reflect these attacks back at enemies. This power is always in effect and provides an extra +3 to all Deflection rolls.

Effect Mind: (Create Later)

Dominate Mind: (Create Later)
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